1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import TextButton, ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from .base import Scene, ChangeSceneEvent
10 TOOLBAR_LEFT_X = WIDTH * 3 // 4
12 TOOLBAR_MID_Y = HEIGHT * 1 // 2
13 BUTTON_INSET = (20, 20)
16 def inset_button(pos, d):
18 pos[0] + d[0] * BUTTON_INSET[0],
19 pos[1] + d[1] * BUTTON_INSET[1])
22 class RoachesScene(Scene):
23 """ Roach management scene. """
27 self._roach_actors = {}
28 self._roaches = self.actors.add_layer("roaches", level=10)
29 self._pads = self.actors.add_layer("pads", level=5)
30 self._buttons = self.actors.add_layer("buttons", level=6)
36 self.actors.default.add(Actor("vehicles/walking/background"))
39 self._roach_pad = self._pads.add(
40 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
41 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
42 self._inventory_pad = self._pads.add(
43 Actor("roach_management/inventory_pad", anchor=("left", "top")))
44 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
46 def _add_button(self, name, anchor, inset, pos, action):
47 button = self._buttons.add(
48 ImageButton(name, anchor=anchor, action=action))
49 button.pos = inset_button(pos, inset)
52 def _init_buttons(self):
54 "roach_management/left_button", ("left", "bottom"), (1, -1),
55 self._roach_pad.bottomleft, self._roach_left)
58 "roach_management/right_button", ("right", "bottom"), (-1, -1),
59 self._roach_pad.bottomright, self._roach_right)
62 "roach_management/left_button", ("left", "bottom"), (1, -1),
63 self._inventory_pad.bottomleft, self._inventory_left)
66 "roach_management/right_button", ("right", "bottom"), (-1, -1),
67 self._inventory_pad.bottomright, self._inventory_right)
70 "roach_management/eject_button", ("right", "top"), (-1, 1),
71 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
73 def _roach_left(self):
74 print("Cycle outside roaches left.")
76 def _roach_right(self):
77 print("Cycle outside roaches right.")
79 def _inventory_left(self):
80 print("Cycle inventory left.")
82 def _inventory_right(self):
83 print("Cycle inventory right.")
85 def _eject_roach(self):
88 def update(self, world, dt):
89 for i, roach in enumerate(world.roaches):
90 if roach.name in self._roach_actors:
91 actor = self._roach_actors[roach.name]
93 actor = TextButton("%s [%s]" % (
95 ", ".join("%s=%s" % kv for kv in sorted(
96 roach.attributes.items()),
98 self._roach_actors[roach.name] = actor
99 self._roaches.add(actor)
100 # TODO: remove missing roaches
101 actor.pos = (300, 100 + i * 100)
103 def on_key_down(self, key, mod, unicode):
104 if key == keys.ESCAPE:
105 from .menu import MenuScene
106 return [ChangeSceneEvent(MenuScene())]
108 def on_mouse_down(self, pos, button):
109 if button == mouse.LEFT:
110 for actor in self.actors.buttons:
111 if actor.collidepoint(pos):