Allow overriding defaults from puzzles
[naja.git] / naja / gameboard.py
1 from random import choice
2
3 from naja.constants import(
4     BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
5     ACT, EXAMINE, ROTATION)
6 from naja.options import options
7 from naja.player import Player
8 from naja import actions
9 from naja.sound import sound
10 import random
11
12
13 class GameBoard(object):
14     """
15     A representation of the game board.
16     """
17
18     def __init__(self, state, player, board_locations):
19         self.max_health = state['max_health']
20         self.wins_required = state['wins_required']
21         self.health = state['health']
22         self.wins = state['wins']
23         self.locations = [item.copy() for item in state['locations']]
24         self.puzzle = state.get('puzzle', False)
25         self.player = player
26         self.board_locations = board_locations
27         self.player_mode = state.get('player_mode', EXAMINE)
28         self.has_cheated = state.get('cheater', options.cheat_enabled)
29         self.clock_count = state.get('clock_count', 0)
30         self.replacement_params = state.get('replacement_params', None)
31
32     @classmethod
33     def new_game(cls, deck, initial_bits=None, initial_pos=None,
34                  max_health=None, wins_required=None):
35
36         defaults = {
37             'initial_bits': PLAYER_DEFAULTS.INITIAL_BITS,
38             'initial_pos': PLAYER_DEFAULTS.INITIAL_POS,
39             'max_health': PLAYER_DEFAULTS.MAX_HEALTH,
40             'wins_required': PLAYER_DEFAULTS.WINS_REQUIRED,
41         }
42
43         puzzle = deck.get('puzzle', False)
44
45         if puzzle:
46             puzzle_defaults = deck.get('defaults', {})
47             for k, v in puzzle_defaults.iteritems():
48                 if isinstance(v, list):
49                     puzzle_defaults[k] = [int(x) for x in v]
50                 else:
51                     puzzle_defaults[k] = int(v)
52             defaults.update(puzzle_defaults)
53
54         if initial_bits is None:
55             initial_bits = defaults['initial_bits']
56         if initial_pos is None:
57             initial_pos = defaults['initial_pos']
58         if max_health is None:
59             max_health = defaults['max_health']
60         if wins_required is None:
61             wins_required = defaults['wins_required']
62
63         # Overriden by command line
64         if options.initial_bits:
65             initial_bits = options.initial_bits
66
67         state = {
68             'max_health': max_health,
69             'health': max_health,
70             'wins_required': wins_required,
71             'wins': 0,
72             'locations': deck['cards'],
73             'puzzle': puzzle,
74             'clock_count': 0,
75             'replacement_params': deck.get('replacement_params', None),
76         }
77         player = Player(initial_bits, initial_pos)
78         board_locations = cls.import_board_locations(
79             cls.generate_board(deck))
80         return cls(state, player, board_locations)
81
82     @classmethod
83     def import_game(cls, definition):
84         state = definition.copy()
85         player = Player.import_player(state.pop('player'))
86         board_locations = cls.import_board_locations(
87             state.pop('board_locations'))
88         return cls(state, player, board_locations)
89
90     def export(self):
91         data = {
92             'max_health': self.max_health,
93             'health': self.health,
94             'wins_required': self.wins_required,
95             'wins': self.wins,
96             'locations': [item.copy() for item in self.locations],
97             'puzzle': self.puzzle,
98             'player': self.player.export(),
99             'board_locations': self.export_board_locations(),
100             'player_mode': self.player_mode,
101             'clock_count': self.clock_count,
102             'replacement_params': self.replacement_params,
103         }
104         if self.has_cheated:
105             data['cheater'] = True
106         return data
107
108     @classmethod
109     def import_locations(cls, locations_definition):
110         return [
111             LocationCard.import_location(definition)
112             for definition in locations_definition]
113
114     def export_board_locations(self):
115         return sorted(
116             (position, location.export())
117             for position, location in self.board_locations.iteritems())
118
119     @classmethod
120     def import_board_locations(cls, board_locations_definition):
121         return dict(
122             (tuple(position), LocationCard.import_location(definition))
123             for position, definition in board_locations_definition)
124
125     @classmethod
126     def generate_board(cls, deck):
127         if deck.get('puzzle', False):
128             return cls.generate_puzzle_board(deck)
129         else:
130             return cls.generate_random_board(deck)
131
132     @classmethod
133     def generate_puzzle_board(cls, deck):
134         assert len(deck['cards']) == 5 * 5
135         replacement_params = deck.get('replacement_params', None)
136         board_locations = [
137             [(i % 5, i // 5),
138              LocationCard.new_location(
139                  card.copy(), replacement_params).export()]
140             for i, card in enumerate(deck['cards'])
141         ]
142         return board_locations
143
144     @classmethod
145     def generate_random_board(cls, deck):
146         board_locations = []
147         replacement_params = deck.get('replacement_params', None)
148         for x in range(5):
149             for y in range(5):
150                 new_choice = cls.choose_card(deck['cards'], board_locations)
151                 board_location = LocationCard.new_location(
152                     new_choice.copy(), replacement_params)
153                 board_locations.append([(x, y), board_location.export()])
154         return board_locations
155
156     def lose_health(self):
157         self.health -= 1
158         if self.health <= 0:
159             self.end_game(win=False)
160
161     def gain_health(self):
162         if self.health < self.max_health:
163             self.health += 1
164
165     def acquire_win_token(self):
166         self.wins += 1
167         if self.wins >= self.wins_required:
168             self.end_game(win=True)
169
170     def card_used(self, position):
171         if not self.puzzle:
172             self.replace_card(position)
173
174     def replace_card(self, position):
175         new_choice = self.choose_card(self.locations,
176                                       self.board_locations.items(),
177                                       position)
178         location = LocationCard.new_location(new_choice.copy(),
179                                              self.replacement_params)
180         self.board_locations[position] = location
181
182     @classmethod
183     def choose_card(cls, cards, board_locations, position=None):
184         # Find which cards are at their maximum and exclude them from
185         # the choice list
186         counts = {}
187         choices = {card['card_name']: card for card in cards}
188         for pos, card in board_locations:
189             if pos == position:
190                 # skip the card we're replacing if appropriate
191                 continue
192             if isinstance(card, LocationCard):
193                 key = card.card_name
194                 max_num = card.max_number
195             else:
196                 key = card['card_name']
197                 max_num = card.get('max_number', 25)
198             counts.setdefault(key, 0)
199             counts[key] += 1
200             if counts[key] >= max_num:
201                 if key in choices:
202                     del choices[key]
203         return choice(choices.values())
204
205     def shift_location_row(self, change, is_vertical):
206         px, py = self.player.position
207         shifted_locations = {}
208         mkpos = lambda i: (px, i) if is_vertical else (i, py)
209
210         for i in range(5):
211             if (px, py) == mkpos(i):
212                 continue
213             new_i = (i + change) % 5
214             if (px, py) == mkpos(new_i):
215                 new_i = (new_i + change) % 5
216             shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
217
218         self.board_locations.update(shifted_locations)
219
220     def shift_locations(self, direction):
221         if BITS[direction] == BITS.NORTH:
222             self.shift_location_row(-1, is_vertical=True)
223         elif BITS[direction] == BITS.SOUTH:
224             self.shift_location_row(1, is_vertical=True)
225         elif BITS[direction] == BITS.EAST:
226             self.shift_location_row(1, is_vertical=False)
227         elif BITS[direction] == BITS.WEST:
228             self.shift_location_row(-1, is_vertical=False)
229
230     def rotate_locations(self, direction):
231         px, py = self.player.position
232         locations_to_rotate = []
233         rotated_locations = {}
234
235         if py > 0:
236             for i in range(max(0, px - 1), min(5, px + 2)):
237                 locations_to_rotate.append((i, py - 1))
238
239         if px < 4:
240             locations_to_rotate.append((px + 1, py))
241
242         if py < 4:
243             for i in reversed(range(max(0, px - 1), min(5, px + 2))):
244                 locations_to_rotate.append((i, py + 1))
245
246         if px > 0:
247             locations_to_rotate.append((px - 1, py))
248
249         if ROTATION[direction] == ROTATION.CLOCKWISE:
250             new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
251         elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
252             new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1])
253
254         for old, new in zip(locations_to_rotate, new_positions):
255             rotated_locations[new] = self.board_locations[old]
256
257         self.board_locations.update(rotated_locations)
258
259     def allow_chess_move(self, chesspiece):
260         self.player.allow_chess_move(chesspiece)
261
262     def change_mode(self, new_mode):
263         """Advance to the next mode"""
264         if new_mode == self.player_mode:
265             raise RuntimeError("Inconsistent state. Setting mode %s to itself"
266                                % self.player_mode)
267         elif new_mode in (ACT, EXAMINE):
268             self.player_mode = new_mode
269             if new_mode is EXAMINE:
270                 self.board_update()
271         else:
272             raise RuntimeError("Illegal player mode %s" % self.player_mode)
273
274     def board_update(self):
275         self.clock_count += 1
276         for position, location in self.board_locations.iteritems():
277             location.timer_action(position, self)
278
279     def end_game(self, win):
280         # TODO: Find a way to not have UI stuff in game logic stuff.
281         from naja.events import SceneChangeEvent
282         from naja.scenes.lose import LoseScene
283         from naja.scenes.win import WinScene
284         sound.stop()
285         if win:
286             SceneChangeEvent.post(WinScene)
287         else:
288             SceneChangeEvent.post(LoseScene)
289
290
291 class LocationCard(object):
292     """
293     A particular set of options available on a location.
294     """
295
296     def __init__(self, card_name, bitwise_operand, location_actions,
297                  replacement_time, max_number=25):
298         self.card_name = card_name
299         self.bitwise_operand = bitwise_operand
300         self.actions = location_actions
301         self.max_number = max_number
302         self.check_actions()
303         self.replacement_time = replacement_time
304
305     @classmethod
306     def import_location(cls, state):
307         location_actions = [
308             cls.build_action(definition) for definition in state['actions']]
309         return cls(state['card_name'], state['bitwise_operand'],
310                    location_actions, state['replacement_time'],
311                    state['max_number'])
312
313     @classmethod
314     def build_action(cls, definition):
315         action_class = getattr(actions, definition['action_class'])
316         required_bits = cls.parse_bits(definition['required_bits'])
317         data = definition.get('data', {})
318         return action_class(required_bits, **data)
319
320     @classmethod
321     def new_location(cls, definition, replacement_params):
322         if 'bits' in definition:
323             bits = cls.parse_bits(definition['bits'])
324         else:
325             bits = cls.generate_bitwise_operand()
326
327         if 'replacement_time' in definition:
328             replacement_time = definition['replacement_time']
329         else:
330             replacement_time = cls.generate_replacement_time(
331                 replacement_params)
332
333         max_number = definition.get('max_number', 25)
334         card_name = definition['card_name']
335         return cls.import_location({
336             'bitwise_operand': bits,
337             'actions': definition['actions'],
338             'max_number': max_number,
339             'card_name': card_name,
340             'replacement_time': replacement_time,
341         })
342
343     @classmethod
344     def parse_bits(self, bit_list):
345         # Convert names to numbers if applicable.
346         return frozenset(BITS.get(bit, bit) for bit in bit_list)
347
348     def export(self):
349         return {
350             'bitwise_operand': sorted(self.bitwise_operand),
351             'actions': [action.export() for action in self.actions],
352             'max_number': self.max_number,
353             'card_name': self.card_name,
354             'replacement_time': self.replacement_time,
355         }
356
357     def check_actions(self):
358         if not self.actions:
359             print "Warning: Location has no actions."
360             self.insert_default_default_action()
361         if self.actions[0].required_bits:
362             self.insert_default_default_action()
363
364     def insert_default_default_action(self):
365         self.actions.insert(0, self.build_action({
366             'action_class': 'DoNothing',
367             'required_bits': [],
368         }))
369
370     @staticmethod
371     def generate_bitwise_operand():
372         """
373         Generate a set of two or three bits. At least one direction and one
374         condition bit will be included. There is a low probability of choosing
375         a third bit from the complete set.
376         """
377         bits = set()
378         bits.add(choice(DIRECTION_BITS.values()))
379         bits.add(choice(CONDITION_BITS.values()))
380         # One in three chance of adding a third bit, with a further one in four
381         # chance that it will match a bit already chosen.
382         if choice(range(3)) == 0:
383             bits.add(choice(BITS.values()))
384         return frozenset(bits)
385
386     @staticmethod
387     def generate_replacement_time(replacement_params):
388         if replacement_params is None:
389             return None
390         else:
391             if replacement_params['chance'] > random.random():
392                 return random.randint(replacement_params['min'],
393                                       replacement_params['max'])
394             else:
395                 return None
396
397     def timer_action(self, position, board):
398         if self.replacement_time is not None:
399             self.replacement_time -= 1
400             if self.replacement_time <= 0:
401                 board.replace_card(position)
402