1 # These will probably need to go away when we have images
3 import pygame.locals as pgl
5 from naja.constants import TILE_SIZE, BITS
6 from naja.resources import resources
7 from naja.resources.mutators import EIGHT_BIT
8 from naja.widgets.base import Widget
12 BITS.CYAN: 'board/tile_cyan.png',
13 BITS.MAGENTA: 'board/tile_magenta.png',
14 BITS.YELLOW: 'board/tile_yellow.png',
18 class TileWidget(Widget):
19 """Widget which holds a tile on the game board."""
20 def __init__(self, pos, state=None, board_pos=None):
21 super(TileWidget, self).__init__(pos, TILE_SIZE)
23 self.board_pos = board_pos
27 x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
28 if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]):
30 bg = resources.get_image('board/tile_2.png',
31 transforms=(EIGHT_BIT,))
33 bg = resources.get_image('board/tile_1.png',
34 transforms=(EIGHT_BIT,))
35 self.surface = pygame.surface.Surface(TILE_SIZE)
36 self.surface.blit(bg, (0, 0))
37 # Look up the required bits on the board location
38 card = self.state.board_locations[self.board_pos]
40 for action in card.actions:
41 if action.required_bits:
42 bits.append(action.required_bits)
43 # Sort so we have longer lists of bits later
44 self.size = self.surface.get_rect().size
46 bits.sort(key=lambda x: len(x))
47 y_offset = TILE_SIZE[1] - 32 * len(bits)
51 img = resources.get_image(BIT_MAP[bit],
52 transforms=(EIGHT_BIT,))
53 self.surface.blit(img, (x_offset, y_offset))
57 def draw(self, surface):
58 surface.blit(self.surface, self.pos)