INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
INFO_RIGHT_PADDING, BIT_SIZE, BITS)
INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
INFO_RIGHT_PADDING, BIT_SIZE, BITS)
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.sound import sound
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT, blender
from naja.sound import sound
self.set_position(player.position)
def handle_event(self, ev):
self.set_position(player.position)
def handle_event(self, ev):
if self.state.gameboard.player_mode == EXAMINE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if self.state.gameboard.player_mode == EXAMINE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN: