Standardise music volume
[naja.git] / naja / constants.py
2014-05-17 Simon CrossAdd INFO_RIGHT_PADDING constant.
2014-05-17 Stefano RiveraPEP-8
2014-05-17 Stefano RiveraHook up shift glyph
2014-05-17 Simon CrossAdd save-game loading.
2014-05-16 NeilEspescially if it plays
2014-05-16 Stefano RiveraI'm too lazy to actually type the KONAMI code
2014-05-16 Jeremy ThurgoodKonami code.
2014-05-16 Stefano RiveraA (debug) way to start with more bits
2014-05-16 adriannastarted implementing rotation
2014-05-16 Jeremy ThurgoodDraw effect glyphs above action text.
2014-05-16 adriannaconsistent left alignment in the info area
2014-05-16 adriannafixed lock repulsion
2014-05-16 Jeremy ThurgoodMore tile juggling.
2014-05-16 Jeremy ThurgoodPrototype tile glyphs.
2014-05-16 Jeremy ThurgoodBetter bits constants.
2014-05-16 adriannachess moves are working; need more tests
2014-05-15 Simon CrossThe official palette. Please use.
2014-05-15 Jeremy ThurgoodThe Great Renaming of locks and keys.
2014-05-15 Jeremy ThurgoodMerge branch 'master' into No_movement_mode
2014-05-15 Neildispense with movement mode
2014-05-14 adriannareduced pixel scale and selected bigger font
2014-05-14 NeilAdd exmine mode
2014-05-13 Jeremy ThurgoodFix bits and add new action.
2014-05-13 Stefano RiveraMove keys to constants
2014-05-13 NeilHack in multi-modal behaviour
2014-05-13 Adrianna PińskaAdded some bitmap fonts and picked the smallest one...
2014-05-13 NeilUse multi-color images
2014-05-11 Simon CrossFactor out EIGHT_BIT_SCALE.
2014-05-11 NeilUnshift the world
2014-05-11 NeilDraw robot on the world
2014-05-11 David SharpeBastard merge
2014-05-11 Simon CrossMove player defaults into constants.
2014-05-11 NeilAdd tiles to the board. Skip draw for other game scene...
2014-05-11 NeilAdd placeholder drawing logic
2014-05-11 Jeremy ThurgoodStart of some game board stuff.
2014-05-11 Jeremy ThurgoodPrototype player object.
2014-05-11 Jeremy ThurgoodAssorted project boilerplate.