Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / gamestate.py
2014-05-17 Simon CrossUse YAML and JSON support for deck loading.
2014-05-17 David Sharpebastard merge
2014-05-16 Stefano RiveraPre-generate JSON, so we don't need to require pyyaml
2014-05-16 Simon CrossImplement static puzzle deck construction.
2014-05-16 Simon CrossAdd scaffolding for puzzle levels (no actual puzzle...
2014-05-16 Jeremy ThurgoodNew game with difficulty selection.
2014-05-16 Jeremy ThurgoodSave game.
2014-05-16 Jeremy ThurgoodStart of standard deck.
2014-05-12 Jeremy ThurgoodMore location deck things.
2014-05-12 Jeremy ThurgoodLoad location deck from file.
2014-05-11 NeilOh yeah, we're using a AttrDict thing, aren't we?
2014-05-11 NeilAdd property to get at board_locations
2014-05-11 NeilAdd a non-empty set of locations for testing
2014-05-11 David SharpeBastard merge
2014-05-11 NeilUnbreak game startup
2014-05-11 Simon CrossMove player defaults into constants.
2014-05-11 Simon CrossFix gamestate setup.
2014-05-11 Stefano RiveraOne true import-style
2014-05-11 David SharpeMerge branch 'master' of git+ssh://ctpug.org.za/naja
2014-05-11 Simon CrossFix initial bits.
2014-05-11 Simon CrossGameState.