3 import pygame.locals as pgl
6 import pymunk.pygame_util
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
14 from ..constants import SCREEN_SIZE
15 from ..widgets import ImageButton
18 class DayScene(BaseScene):
19 def enter(self, gamestate):
20 self._space = pymunk.Space()
21 self._obstacles = ObstacleManager(self._space, gamestate)
22 self._lights = LightManager(self._space, gamestate)
25 ImageButton('32', 'seed.png', pos=(50, SCREEN_SIZE[1] - 40)),
28 @debug_timer("day.render")
29 def render(self, surface, gamestate):
30 surface.fill((0, 0, 155))
31 self._lights.render_light(surface)
32 self._obstacles.render(surface)
33 self._lights.render_fittings(surface)
34 for tool in self._tools:
37 def event(self, ev, gamestate):
38 if ev.type == pgl.KEYDOWN:
39 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
40 from .menu import MenuScene
41 SceneChangeEvent.post(scene=MenuScene())
42 elif ev.type == pgl.MOUSEBUTTONDOWN:
45 for tool in self._tools:
49 # Not tool, so check lights
50 self._lights.toggle_nearest(ev.pos, surfpos=True)
51 print self._lights.lit_by(ev.pos, surfpos=True)
53 @debug_timer("day.tick")
54 def tick(self, gamestate):