Add image button
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
1 """ Be prepared. """
2
3 import pygame.locals as pgl
4
5 import pymunk
6 import pymunk.pygame_util
7
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
13
14 from ..constants import SCREEN_SIZE
15 from ..widgets import ImageButton
16
17
18 class DayScene(BaseScene):
19     def enter(self, gamestate):
20         self._space = pymunk.Space()
21         self._obstacles = ObstacleManager(self._space, gamestate)
22         self._lights = LightManager(self._space, gamestate)
23         # Toolbar
24         self._tools = [
25             ImageButton('32', 'seed.png', pos=(50, SCREEN_SIZE[1] - 40)),
26         ]
27
28     @debug_timer("day.render")
29     def render(self, surface, gamestate):
30         surface.fill((0, 0, 155))
31         self._lights.render_light(surface)
32         self._obstacles.render(surface)
33         self._lights.render_fittings(surface)
34         for tool in self._tools:
35             tool.render(surface)
36
37     def event(self, ev, gamestate):
38         if ev.type == pgl.KEYDOWN:
39             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
40                 from .menu import MenuScene
41                 SceneChangeEvent.post(scene=MenuScene())
42         elif ev.type == pgl.MOUSEBUTTONDOWN:
43             if ev.button == 1:
44                 # Check tools
45                 for tool in self._tools:
46                     if tool.pressed(ev):
47                         print 'tool'
48                         return
49                 # Not tool, so check lights
50                 self._lights.toggle_nearest(ev.pos, surfpos=True)
51                 print self._lights.lit_by(ev.pos, surfpos=True)
52
53     @debug_timer("day.tick")
54     def tick(self, gamestate):
55         self._lights.tick()