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Make chess puzzle level (Kasparov to F3) winnable.
[naja.git]
/
naja
/
widgets
/ info_area.py
2014-05-17
Stefano Rivera
Ensure that the flash starts ON after ever mode change
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2014-05-17
David Sharpe
More hardness descriptions.
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2014-05-17
David Sharpe
Merge branch 'master' of git://ctpug.org.za/naja
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2014-05-17
Simon Cross
One. Extra. Line!
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2014-05-17
David Sharpe
Merge branch 'master' of git://ctpug.org.za/naja
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2014-05-17
Simon Cross
Factor out flash light into utils.
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2014-05-17
David Sharpe
Merge branch 'master' of git://ctpug.org.za/naja
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2014-05-17
David Sharpe
Flashing your mom. Maturity level rising.
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2014-05-17
Simon Cross
It's just a pixel to the right ...
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2014-05-17
Simon Cross
Vertically centre the bits box.
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2014-05-17
Simon Cross
Two by two, boxes of blue.
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2014-05-17
Simon Cross
Turquoise.
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2014-05-17
Stefano Rivera
Shorter hints, which mean more space for actions in...
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2014-05-17
Stefano Rivera
Return is old-school (8-bit?)
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2014-05-17
David Sharpe
Merge branch 'master' of git://ctpug.org.za/naja
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2014-05-17
Simon Cross
Some MSB is required when required.
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2014-05-17
Simon Cross
Slightly better required keys displaying (now required...
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2014-05-17
Simon Cross
Make action.MSB_GLYPH a function, action.get_msb_glyph.
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2014-05-17
Simon Cross
Make action.GLYPHS a function, action.get_glyphs.
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2014-05-17
Jeremy Thurgood
Use "tile" consistently in player-visible text.
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2014-05-17
Simon Cross
All puzzles to have cards without default actions.
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2014-05-17
Simon Cross
Proper text for the game mode hint.
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2014-05-17
Simon Cross
Borders and better spacing and game mode for info_area.
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2014-05-17
Simon Cross
Move hint up in preparation for state mode display...
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2014-05-17
Neil
Tweak infobar layout yet again
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2014-05-17
Neil
Shift bit display up
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2014-05-16
Stefano Rivera
Take EIGHT_BIT_SCALE into account, in box_width
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2014-05-16
Simon Cross
Piece of puzzle commit that got forgotten.
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2014-05-16
Jeremy Thurgood
Draw effect glyphs above action text.
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2014-05-16
adrianna
consistent left alignment in the info area
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2014-05-16
Jeremy Thurgood
Use location bit glyphs in action text.
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2014-05-16
Jeremy Thurgood
Display glyphs for card bits.
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2014-05-15
Neil
More PALETTE
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2014-05-15
Simon Cross
Remove commented out change_action.ogg playing (from...
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2014-05-15
Simon Cross
New change_action sound.
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2014-05-15
Neil
chirp on successful actions
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2014-05-15
Neil
use zoop
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2014-05-15
Simon Cross
Allow selecting non-viable actions with arrow keys...
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2014-05-15
Simon Cross
Grey-out unusable actions.
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2014-05-15
Simon Cross
Always draw borders.
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2014-05-15
Simon Cross
Only move to viable actions and softer beeping (also...
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2014-05-15
Simon Cross
Add tabbing around info area.
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2014-05-15
Simon Cross
PEP8 fixes.
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2014-05-15
Neil
Squawk a bit
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2014-05-15
Neil
Add boop when changing actions
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2014-05-15
Jeremy Thurgood
Merge branch 'master' into No_movement_mode
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2014-05-15
Neil
dispense with movement mode
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2014-05-15
Neil
Draw locks on infobar above the text
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2014-05-14
Neil
Avoid crash when returning to game during act mode
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2014-05-14
Neil
Tweak hint position and add padding
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2014-05-14
Jeremy Thurgood
Parameterised action text.
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2014-05-14
Neil
Highlight illegal actions in a different colour
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2014-05-14
Neil
Add exmine mode
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2014-05-14
Jeremy Thurgood
Hacky card bits display.
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2014-05-14
Jeremy Thurgood
Refactor info area preparation.
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2014-05-14
Jeremy Thurgood
Better card action handling.
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2014-05-13
Jeremy Thurgood
Update info display when card changes.
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2014-05-13
Jeremy Thurgood
Change card after taking action.
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2014-05-13
Jeremy Thurgood
Better event handling.
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2014-05-13
Jeremy Thurgood
Properly implement player movement.
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2014-05-13
Stefano Rivera
Move keys to constants
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2014-05-13
Jeremy Thurgood
Beep if action is unavailable.
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2014-05-13
Stefano Rivera
Dvorak support (also, we need to factor these out...)
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2014-05-13
Jeremy Thurgood
Only change mode after performing action.
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2014-05-13
Jeremy Thurgood
Perform selected action.
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2014-05-13
Neil
Hack in multi-modal behaviour
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2014-05-13
Neil
Display some info about the current tile
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2014-05-11
Stefano Rivera
blit actually wants a pos, no need to calculate the...
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2014-05-11
Stefano Rivera
One true import-style
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2014-05-11
Neil
Add tiles to the board. Skip draw for other game scene...
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2014-05-11
David Sharpe
Fucking megres
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2014-05-11
Simon Cross
Add widgets and skeleton for game scene.
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