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Remove dud code
2016-09-10
Neil
Remove dud code
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2016-09-10
Neil
Save game support done enough for pyweek purposes
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2016-09-10
Neil
Save game support
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2016-09-10
Neil
Deal with unserialized list positions
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2016-09-10
Neil
Add simple save method
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2016-09-10
Neil
Add ending flag to avoid many scene change events
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2016-09-10
Neil
Enable continue on save file existance
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2016-09-10
Neil
Add more save file helpers
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2016-09-10
Neil
Disable continue for now
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2016-09-10
Neil
Add enable / disabled toggle to TextButton
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2016-09-10
Neil
Rename menu items
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2016-09-10
Neil
Add Spacer Button
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2016-09-10
Neil
Update TODO
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2016-09-10
Neil
Serialize light state across day and night transitions
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2016-09-10
Neil
Add serialize methods to lights and rays
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2016-09-10
Neil
End the night if no power and no planted turnips left
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2016-09-10
Neil
Better power budget for tutorial
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2016-09-10
Neil
Consume power at FPS rate
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2016-09-10
Neil
Merge branch 'master' of ctpug:tabakrolletjie
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2016-09-10
Neil
Change target FPS and rescale things to match
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2016-09-10
Neil
Change back to using a point query for damage. Add...
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2016-09-10
Neil
Tweak seed cursor placement offset
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2016-09-10
Neil
flake8
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2016-09-10
Neil
Check that we're not placing lights on top of turnips
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2016-09-10
Neil
Add debug timer to Boyd.tick
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2016-09-10
Neil
Update todo
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2016-09-10
Neil
Transform Boyd based on resistances
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2016-09-10
Neil
Add basic support resistances
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2016-09-10
Neil
Rename info bar from toolbar to infobar. Add target...
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2016-09-10
Neil
Update todo
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2016-09-10
Neil
Add won level check
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2016-09-10
Neil
Update TODO
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2016-09-10
Neil
Fix syntax
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2016-09-10
Neil
Add 'game over' check and display
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2016-09-10
Neil
Transition screen done
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2016-09-10
Neil
Add end of night text overlay
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2016-09-10
Neil
Drop-shadow helper
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2016-09-10
Neil
Check correct distance
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2016-09-10
Neil
Add todo items
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2016-09-10
Neil
Increase Boyd's starting health over time
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2016-09-10
Neil
Increment day at the end of the night
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2016-09-10
Neil
Add days to gamestate and day screen display
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2016-09-10
Neil
Hide 'end the night' keypress option behind DEBUG
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2016-09-10
Neil
Add todo items
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2016-09-10
Neil
Actually end the night on timeout. Also end the night...
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2016-09-10
Neil
Tweak Boyd's max size
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2016-09-10
Neil
Add night length
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2016-09-10
Neil
Tweak Boyd
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2016-09-10
Neil
Add Boyd's spawn position to stations
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2016-09-10
Neil
Update placement to changed API
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2016-09-10
Neil
Update angle in gamestate as well for passing to night
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2016-09-10
Neil
Right-click and drag light rotation
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2016-09-10
Neil
Multi-level light toolbar
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2016-09-10
Neil
Move colour definitions into constants
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2016-09-09
Neil
Tweak test station
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2016-09-09
Neil
Limit how close lights can be placed to each other
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2016-09-09
Neil
Lights can be added to the world
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2016-09-09
Neil
Use multiply transform
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2016-09-09
Neil
Start working toward light placement
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2016-09-09
Neil
Add transform support to cursor and image buttons
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2016-09-09
Neil
Second test station
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2016-09-09
Neil
Add load level scene
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2016-09-09
Neil
Flake8
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2016-09-09
Neil
Restrict damage by light radius
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2016-09-09
Neil
Nom
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2016-09-09
Neil
Render turnips in same order for day and night
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2016-09-08
Neil
Flake8
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2016-09-08
Neil
Add counter text to day scene
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2016-09-08
Neil
Merge branch 'master' of ctpug:tabakrolletjie
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2016-09-08
Neil
Add turnips to the space and check for collisions when...
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2016-09-08
Neil
Add basic turnip life-cycle
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2016-09-08
Neil
Add reset tool button
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2016-09-08
Neil
Hack in support for tool cursors
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2016-09-08
Neil
Add key to trigger day/night transitions for now
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2016-09-08
Neil
Add name to buttons to simplify logic
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2016-09-08
Neil
Flake8
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2016-09-08
Neil
Add image button
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2016-09-08
Neil
widgets start arriving
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2016-09-08
Neil
Draw menu items
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2016-09-08
Neil
Add bold font
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2016-09-07
Neil
Occasional sounds
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2016-09-07
Neil
Sketch in sound support
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2016-09-07
Neil
Avoid surface.copy for the cases where we blow away...
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2016-09-07
Neil
Refactor mould drawing code. Use shape_query for lighting...
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2016-09-07
Neil
Add shape-based light query
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2016-09-07
Neil
Flake8
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2016-09-07
Neil
Add 'draw_fps' setting and support
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2016-09-07
Neil
Note additional source information
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2016-09-07
Neil
Add font loader and DejaVu sans font
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2016-09-07
Neil
Change limits to avoid pygame.draw.arc's degenerate...
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2016-09-07
Neil
Hide loader path print behind debug
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2016-09-06
Neil
Simple light damage using lit_by
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2016-09-06
Neil
Tweak mould rendering logic to have sane realtionship...
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2016-09-06
Neil
Use images to draw Boyd
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2016-09-06
Neil
Image loading
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2016-09-06
Neil
Move images into data
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2016-09-06
Neil
Render Boyd under the lights and such
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2016-09-06
Neil
Enter Boyd, from not exactly stage left.
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2016-09-06
Neil
Advance time
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2016-09-05
Neil
Screenshots for today's diary entry
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