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naja.git
2014-05-14
adrianna
reduced pixel scale and selected bigger font
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2014-05-14
adrianna
embiggened images
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2014-05-14
Jeremy Thurgood
Parameterised action text.
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2014-05-14
Jeremy Thurgood
Shift board locations.
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2014-05-14
Neil
Highlight illegal actions in a different colour
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2014-05-14
Neil
Keep move highlighting in examine move
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2014-05-14
Neil
Add exmine mode
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2014-05-14
Jeremy Thurgood
Highlight tiles that are legal moves.
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2014-05-14
Jeremy Thurgood
Get legal moves from player.
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2014-05-14
Jeremy Thurgood
Cleaner player direction selection.
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2014-05-14
adrianna
proposed bigger font for 1:2
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2014-05-14
adrianna
rough 1:2 robot
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2014-05-14
adrianna
experimental 1:2 scale double lock
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2014-05-14
Jeremy Thurgood
Win and lose screens and conditions.
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2014-05-14
Jeremy Thurgood
Hacky card bits display.
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2014-05-14
Jeremy Thurgood
Action to gain health.
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2014-05-14
Jeremy Thurgood
Improve action tests.
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2014-05-14
Jeremy Thurgood
Refactor info area preparation.
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2014-05-14
Stefano Rivera
Optimize PNGs
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2014-05-14
adrianna
added lighter gold to small tiles
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2014-05-14
Jeremy Thurgood
Fix tests.
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2014-05-14
Jeremy Thurgood
Better card action handling.
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2014-05-14
adrianna
made robot gold; shuffled tile backgrounds
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2014-05-14
Stefano Rivera
Again, to get to a stable state
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2014-05-13
Stefano Rivera
Optimize PNGs
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2014-05-13
Stefano Rivera
Screenshot
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2014-05-13
Jeremy Thurgood
Add win token action.
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2014-05-13
Jeremy Thurgood
Update info display when card changes.
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2014-05-13
Jeremy Thurgood
Change card after taking action.
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2014-05-13
Jeremy Thurgood
Better event handling.
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2014-05-13
Jeremy Thurgood
Properly implement player movement.
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2014-05-13
Neil
Don't scrible on the original image
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2014-05-13
Jeremy Thurgood
Fix bits and add new action.
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2014-05-13
Stefano Rivera
KEYDOWN everywhere
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2014-05-13
Stefano Rivera
Move keys to constants
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2014-05-13
Jeremy Thurgood
Beep if action is unavailable.
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2014-05-13
Stefano Rivera
Dvorak support (also, we need to factor these out...)
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2014-05-13
Jeremy Thurgood
Only change mode after performing action.
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2014-05-13
Jeremy Thurgood
Perform selected action.
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2014-05-13
Stefano Rivera
And ASDF too
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2014-05-13
Stefano Rivera
Good point, neil, KP_ENTER should count too
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2014-05-13
Jeremy Thurgood
Fix tests.
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2014-05-13
Jeremy Thurgood
Default default action.
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2014-05-13
Neil
Hack in multi-modal behaviour
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2014-05-13
Adrianna Pińska
Added some bitmap fonts and picked the smallest one...
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2014-05-13
Stefano Rivera
Display 1s and 0s on the bits
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2014-05-13
Neil
Display some info about the current tile
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2014-05-13
Neil
Better align things to our grid
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2014-05-13
Neil
Chessboard
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2014-05-13
Neil
robots repel locks
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2014-05-13
adrianna
added borders to squares; changed background for select...
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2014-05-13
Neil
Use small locks when robot is on the tile
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2014-05-13
Neil
center robot again
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2014-05-13
adrianna
Added small locks for displaying on the square at the...
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2014-05-13
Neil
Use multi-color images
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2014-05-13
Neil
Draw tile backgrounds
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2014-05-13
adrianna
colour tweaks; selected tile
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2014-05-13
adrianna
switched to Apple II palette; changed coloured bits...
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2014-05-12
Jeremy Thurgood
Only move if the flags allow.
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2014-05-12
Jeremy Thurgood
Move the player.
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2014-05-12
Stefano Rivera
It isn't always a 4/4 split
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2014-05-12
Jeremy Thurgood
Define some YAML references for common actions.
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2014-05-12
Jeremy Thurgood
More location deck things.
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2014-05-12
Jeremy Thurgood
Load location deck from file.
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2014-05-12
Neil
de-heath the tests
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2014-05-12
Neil
better action export
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2014-05-12
Neil
Heath Robinson, I presume
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2014-05-12
Neil
Add a day 1 screenshot
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2014-05-11
adrianna
tweaked bits
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2014-05-11
Simon Cross
Use EIGHT_BIT for game bits.
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2014-05-11
Simon Cross
Implement game bits.
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2014-05-11
adrianna
two tile backgrounds, which may well look hideous on...
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2014-05-11
Stefano Rivera
Scale up images
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2014-05-11
Simon Cross
Start on GameBits widget.
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2014-05-11
Stefano Rivera
Start of GameBits
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2014-05-11
Simon Cross
Fix docstrings in credit scene.
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2014-05-11
Simon Cross
Clean up credits test string.
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2014-05-11
adrianna
converted all images to same limited colour palette...
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2014-05-11
Simon Cross
Factor out EIGHT_BIT_SCALE.
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2014-05-11
Neil
Oh yeah, we're using a AttrDict thing, aren't we?
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2014-05-11
Stefano Rivera
working PlayerBitsWidget
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2014-05-11
Neil
Unshift the world
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2014-05-11
Neil
Draw robot on the world
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2014-05-11
Neil
Add property to get at board_locations
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2014-05-11
Simon Cross
Refactor text boxes.
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2014-05-11
Simon Cross
PEP8.
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2014-05-11
Stefano Rivera
blit actually wants a pos, no need to calculate the...
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2014-05-11
Stefano Rivera
Even blocker text
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2014-05-11
Stefano Rivera
Remove boilerplate overrides
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2014-05-11
Stefano Rivera
Return True when we called a callback
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2014-05-11
Stefano Rivera
SelectorWidget
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2014-05-11
Stefano Rivera
Callbacks for widget events
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2014-05-11
Simon Cross
Apply self.pos to TextBoxWidget rendering.
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2014-05-11
Simon Cross
PEP8 fixes.
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2014-05-11
Neil
Render bit pattern markers on tile widgets
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2014-05-11
Neil
Add a non-empty set of locations for testing
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2014-05-11
Neil
Add export methdo to DoNothing action for testing purposes
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2014-05-11
Stefano Rivera
No .orig files
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2014-05-11
David Sharpe
Bastard merge
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2014-05-11
David Sharpe
Got text wrapping working.
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