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Dummy sound should know about foreground as well
[naja.git]
/
naja
/
widgets
/
2014-05-17
Neil
double-arrow selector
tree
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commitdiff
2014-05-17
Neil
Tweak infobar layout yet again
tree
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commitdiff
2014-05-17
Neil
Default to using full box_width
tree
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commitdiff
2014-05-17
Neil
Shift bit display up
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commitdiff
2014-05-16
Simon Cross
Fix TextBoxWidget centering to work with TextWidget...
tree
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commitdiff
2014-05-16
Simon Cross
Allow other transforms without losing 8-bit.
tree
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commitdiff
2014-05-16
Simon Cross
Support for centring.
tree
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commitdiff
2014-05-16
Stefano Rivera
Take EIGHT_BIT_SCALE into account, in box_width
tree
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commitdiff
2014-05-16
Stefano Rivera
Scroll arrows on (and neater) how to play page
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commitdiff
2014-05-16
Neil
Allow centre=True
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commitdiff
2014-05-16
Simon Cross
Put the menu screen background in place.
tree
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commitdiff
2014-05-16
Simon Cross
Scrollable text widgets.
tree
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commitdiff
2014-05-16
Simon Cross
Piece of puzzle commit that got forgotten.
tree
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commitdiff
2014-05-16
Simon Cross
Remove unnecessary overriding of TextWidget.draw in...
tree
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commitdiff
2014-05-16
Neil
Fix bug in text box widget and multiline strings with...
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Better menus, no default game.
tree
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commitdiff
2014-05-16
Stefano Rivera
Play sounds when moving around the board
tree
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commitdiff
2014-05-16
Stefano Rivera
Consistent cursor move sound
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commitdiff
2014-05-16
Jeremy Thurgood
Save game.
tree
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commitdiff
2014-05-16
adrianna
fixed robot's msb flag
tree
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commitdiff
2014-05-16
adrianna
made tile selector black and pink
tree
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commitdiff
2014-05-16
adrianna
rotation action
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Better (or maybe worse) tile selection indicator.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Draw effect glyphs above action text.
tree
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commitdiff
2014-05-16
adrianna
consistent left alignment in the info area
tree
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commitdiff
2014-05-16
Jeremy Thurgood
flake8 all the things.
tree
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commitdiff
2014-05-16
adrianna
fixed lock repulsion
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commitdiff
2014-05-16
Jeremy Thurgood
More tile juggling.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Conditional effects in light violet.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Prototype tile glyphs.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Tweak markup, add chesspiece glyphs.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Use location bit glyphs in action text.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Display glyphs for card bits.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Four pixel text padding, because it should be an even...
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Multiple glyphs in a word.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Coloured glyphs.
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Use new glyphs.
tree
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commitdiff
2014-05-15
Neil
More PALETTE
tree
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commitdiff
2014-05-15
Neil
Gray out the glyphs as well
tree
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commitdiff
2014-05-15
Simon Cross
TAB now switches between legal moves on the gameboard.
tree
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commitdiff
2014-05-15
Simon Cross
Nicer change menu item sound.
tree
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commitdiff
2014-05-15
Jeremy Thurgood
Text markup images.
tree
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commitdiff
2014-05-15
Simon Cross
Remove commented out change_action.ogg playing (from...
tree
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commitdiff
2014-05-15
Simon Cross
New change_action sound.
tree
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commitdiff
2014-05-15
Neil
chirp on successful actions
tree
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commitdiff
2014-05-15
Neil
change volume in menu
tree
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commitdiff
2014-05-15
Neil
use zoop
tree
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commitdiff
2014-05-15
Simon Cross
Allow selecting non-viable actions with arrow keys...
tree
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commitdiff
2014-05-15
Simon Cross
Grey-out unusable actions.
tree
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commitdiff
2014-05-15
Simon Cross
Short-circuit key checks.
tree
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commitdiff
2014-05-15
Simon Cross
Always draw borders.
tree
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commitdiff
2014-05-15
Simon Cross
Only move to viable actions and softer beeping (also...
tree
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commitdiff
2014-05-15
Jeremy Thurgood
The Great Renaming of locks and keys.
tree
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commitdiff
2014-05-15
Simon Cross
Add tabbing around info area.
tree
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commitdiff
2014-05-15
Simon Cross
PEP8 fixes.
tree
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commitdiff
2014-05-15
Neil
Beep in the menu too
tree
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commitdiff
2014-05-15
Neil
Squawk a bit
tree
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commitdiff
2014-05-15
Neil
Add boop when changing actions
tree
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commitdiff
2014-05-15
adrianna
fix broken merge
tree
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commitdiff
2014-05-15
adrianna
made available tiles an overlay
tree
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commitdiff
2014-05-15
Jeremy Thurgood
Merge branch 'master' into No_movement_mode
tree
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commitdiff
2014-05-15
Simon Cross
Treat tile_selected as an overlay that applies to the...
tree
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commitdiff
2014-05-15
Neil
dispense with movement mode
tree
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commitdiff
2014-05-15
Neil
Draw locks on infobar above the text
tree
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commitdiff
2014-05-14
Neil
Avoid crash when returning to game during act mode
tree
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commitdiff
2014-05-14
Neil
Tweak hint position and add padding
tree
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commitdiff
2014-05-14
Neil
don't discard width padding
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Parameterised action text.
tree
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commitdiff
2014-05-14
Neil
Highlight illegal actions in a different colour
tree
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commitdiff
2014-05-14
Neil
Keep move highlighting in examine move
tree
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commitdiff
2014-05-14
Neil
Add exmine mode
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Highlight tiles that are legal moves.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Hacky card bits display.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Refactor info area preparation.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Better card action handling.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Update info display when card changes.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Change card after taking action.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Better event handling.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Properly implement player movement.
tree
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commitdiff
2014-05-13
Neil
Don't scrible on the original image
tree
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commitdiff
2014-05-13
Stefano Rivera
Move keys to constants
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Beep if action is unavailable.
tree
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commitdiff
2014-05-13
Stefano Rivera
Dvorak support (also, we need to factor these out...)
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Only change mode after performing action.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Perform selected action.
tree
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commitdiff
2014-05-13
Stefano Rivera
And ASDF too
tree
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commitdiff
2014-05-13
Stefano Rivera
Good point, neil, KP_ENTER should count too
tree
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commitdiff
2014-05-13
Neil
Hack in multi-modal behaviour
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commitdiff
2014-05-13
Stefano Rivera
Display 1s and 0s on the bits
tree
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commitdiff
2014-05-13
Neil
Display some info about the current tile
tree
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commitdiff
2014-05-13
Neil
Better align things to our grid
tree
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commitdiff
2014-05-13
Neil
Chessboard
tree
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commitdiff
2014-05-13
Neil
robots repel locks
tree
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commitdiff
2014-05-13
Neil
Use small locks when robot is on the tile
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commitdiff
2014-05-13
Neil
center robot again
tree
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commitdiff
2014-05-13
Neil
Use multi-color images
tree
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commitdiff
2014-05-13
Neil
Draw tile backgrounds
tree
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commitdiff
2014-05-12
Jeremy Thurgood
Move the player.
tree
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commitdiff
2014-05-12
Stefano Rivera
It isn't always a 4/4 split
tree
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commitdiff
2014-05-11
Simon Cross
Use EIGHT_BIT for game bits.
tree
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commitdiff
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