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naja.git
2014-05-15
Neil
chirp on successful actions
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2014-05-15
Neil
change volume in menu
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2014-05-15
Neil
Add chirp
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2014-05-15
Neil
use zoop
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2014-05-15
Neil
pep8 cleanups
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2014-05-15
Simon Cross
Allow selecting non-viable actions with arrow keys...
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2014-05-15
adrianna
changed order of colours in multicoloured locks
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2014-05-15
Simon Cross
Grey-out unusable actions.
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2014-05-15
Simon Cross
Short-circuit key checks.
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2014-05-15
Simon Cross
Always draw borders.
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2014-05-15
Jeremy Thurgood
Better location shift action text.
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2014-05-15
Simon Cross
The official palette. Please use.
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2014-05-15
Simon Cross
Only move to viable actions and softer beeping (also...
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2014-05-15
Jeremy Thurgood
The Great Renaming of locks and keys.
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2014-05-15
Neil
rename constant
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2014-05-15
Neil
Add volume parameter to gen_sound
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2014-05-15
Simon Cross
Add tabbing around info area.
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2014-05-15
Simon Cross
PEP8 fixes.
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2014-05-15
Neil
Add welcome sound
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2014-05-15
Neil
Beep in the menu too
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2014-05-15
Neil
Squawk a bit
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2014-05-15
Neil
Add boop when changing actions
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2014-05-15
Neil
Add beep generating tool
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2014-05-15
adrianna
fix broken merge
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2014-05-15
adrianna
Better available tile overlay
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2014-05-15
adrianna
made available tiles an overlay
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2014-05-15
Jeremy Thurgood
Better location shifting.
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2014-05-15
Jeremy Thurgood
Merge branch 'master' into No_movement_mode
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2014-05-15
Simon Cross
Treat tile_selected as an overlay that applies to the...
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2014-05-15
adrianna
test fine overlay for selected square
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2014-05-15
Neil
dispense with movement mode
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2014-05-15
Neil
Draw locks on infobar above the text
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2014-05-15
adrianna
forgot to add screenshot
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2014-05-15
adrianna
swapped blue and magenta
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2014-05-15
Jeremy Thurgood
Player position is always a valid move.
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2014-05-15
Jeremy Thurgood
No more need for the MSB in the win action.
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2014-05-14
Neil
Avoid crash when returning to game during act mode
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2014-05-14
Neil
Tweak hint position and add padding
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2014-05-14
Neil
don't discard width padding
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2014-05-14
adrianna
reduced pixel scale and selected bigger font
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2014-05-14
adrianna
embiggened images
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2014-05-14
Jeremy Thurgood
Parameterised action text.
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2014-05-14
Jeremy Thurgood
Shift board locations.
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2014-05-14
Neil
Highlight illegal actions in a different colour
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2014-05-14
Neil
Keep move highlighting in examine move
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2014-05-14
Neil
Add exmine mode
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2014-05-14
Jeremy Thurgood
Highlight tiles that are legal moves.
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2014-05-14
Jeremy Thurgood
Get legal moves from player.
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2014-05-14
Jeremy Thurgood
Cleaner player direction selection.
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2014-05-14
adrianna
proposed bigger font for 1:2
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2014-05-14
adrianna
rough 1:2 robot
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2014-05-14
adrianna
experimental 1:2 scale double lock
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2014-05-14
Jeremy Thurgood
Win and lose screens and conditions.
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2014-05-14
Jeremy Thurgood
Hacky card bits display.
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2014-05-14
Jeremy Thurgood
Action to gain health.
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2014-05-14
Jeremy Thurgood
Improve action tests.
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2014-05-14
Jeremy Thurgood
Refactor info area preparation.
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2014-05-14
Stefano Rivera
Optimize PNGs
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2014-05-14
adrianna
added lighter gold to small tiles
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2014-05-14
Jeremy Thurgood
Fix tests.
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2014-05-14
Jeremy Thurgood
Better card action handling.
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2014-05-14
adrianna
made robot gold; shuffled tile backgrounds
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2014-05-14
Stefano Rivera
Again, to get to a stable state
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2014-05-13
Stefano Rivera
Optimize PNGs
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2014-05-13
Stefano Rivera
Screenshot
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2014-05-13
Jeremy Thurgood
Add win token action.
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2014-05-13
Jeremy Thurgood
Update info display when card changes.
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2014-05-13
Jeremy Thurgood
Change card after taking action.
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2014-05-13
Jeremy Thurgood
Better event handling.
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2014-05-13
Jeremy Thurgood
Properly implement player movement.
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2014-05-13
Neil
Don't scrible on the original image
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2014-05-13
Jeremy Thurgood
Fix bits and add new action.
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2014-05-13
Stefano Rivera
KEYDOWN everywhere
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2014-05-13
Stefano Rivera
Move keys to constants
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2014-05-13
Jeremy Thurgood
Beep if action is unavailable.
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2014-05-13
Stefano Rivera
Dvorak support (also, we need to factor these out...)
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2014-05-13
Jeremy Thurgood
Only change mode after performing action.
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2014-05-13
Jeremy Thurgood
Perform selected action.
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2014-05-13
Stefano Rivera
And ASDF too
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2014-05-13
Stefano Rivera
Good point, neil, KP_ENTER should count too
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2014-05-13
Jeremy Thurgood
Fix tests.
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2014-05-13
Jeremy Thurgood
Default default action.
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2014-05-13
Neil
Hack in multi-modal behaviour
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2014-05-13
Adrianna Pińska
Added some bitmap fonts and picked the smallest one...
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2014-05-13
Stefano Rivera
Display 1s and 0s on the bits
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2014-05-13
Neil
Display some info about the current tile
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2014-05-13
Neil
Better align things to our grid
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2014-05-13
Neil
Chessboard
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2014-05-13
Neil
robots repel locks
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2014-05-13
adrianna
added borders to squares; changed background for select...
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2014-05-13
Neil
Use small locks when robot is on the tile
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2014-05-13
Neil
center robot again
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2014-05-13
adrianna
Added small locks for displaying on the square at the...
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2014-05-13
Neil
Use multi-color images
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2014-05-13
Neil
Draw tile backgrounds
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2014-05-13
adrianna
colour tweaks; selected tile
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2014-05-13
adrianna
switched to Apple II palette; changed coloured bits...
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2014-05-12
Jeremy Thurgood
Only move if the flags allow.
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2014-05-12
Jeremy Thurgood
Move the player.
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2014-05-12
Stefano Rivera
It isn't always a 4/4 split
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