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You can deal with comlications in untroduction.
[naja.git]
/
naja
/
2014-05-16
adrianna
added more tests for chess moves; they all pass
tree
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commitdiff
2014-05-16
Jeremy Thurgood
Coloured glyphs.
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commitdiff
2014-05-16
Jeremy Thurgood
Use new glyphs.
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commitdiff
2014-05-16
Jeremy Thurgood
Better bits constants.
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commitdiff
2014-05-16
adrianna
chess moves are working; need more tests
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commitdiff
2014-05-15
Simon Cross
Allow optional specification of a locations bits.
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commitdiff
2014-05-15
Neil
More PALETTE
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commitdiff
2014-05-15
Neil
Gray out the glyphs as well
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commitdiff
2014-05-15
Neil
Add a blend_add transform
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commitdiff
2014-05-15
Simon Cross
TAB now switches between legal moves on the gameboard.
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commitdiff
2014-05-15
Simon Cross
Nicer change menu item sound.
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commitdiff
2014-05-15
Jeremy Thurgood
Text markup images.
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commitdiff
2014-05-15
Simon Cross
Remove commented out change_action.ogg playing (from...
tree
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commitdiff
2014-05-15
Simon Cross
New change_action sound.
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commitdiff
2014-05-15
Neil
chirp on successful actions
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commitdiff
2014-05-15
Neil
change volume in menu
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commitdiff
2014-05-15
Neil
use zoop
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commitdiff
2014-05-15
Simon Cross
Allow selecting non-viable actions with arrow keys...
tree
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commitdiff
2014-05-15
Simon Cross
Grey-out unusable actions.
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commitdiff
2014-05-15
Simon Cross
Short-circuit key checks.
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commitdiff
2014-05-15
Simon Cross
Always draw borders.
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commitdiff
2014-05-15
Jeremy Thurgood
Better location shift action text.
tree
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commitdiff
2014-05-15
Simon Cross
The official palette. Please use.
tree
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commitdiff
2014-05-15
Simon Cross
Only move to viable actions and softer beeping (also...
tree
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commitdiff
2014-05-15
Jeremy Thurgood
The Great Renaming of locks and keys.
tree
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commitdiff
2014-05-15
Simon Cross
Add tabbing around info area.
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commitdiff
2014-05-15
Simon Cross
PEP8 fixes.
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commitdiff
2014-05-15
Neil
Add welcome sound
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commitdiff
2014-05-15
Neil
Beep in the menu too
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commitdiff
2014-05-15
Neil
Squawk a bit
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commitdiff
2014-05-15
Neil
Add boop when changing actions
tree
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commitdiff
2014-05-15
adrianna
fix broken merge
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commitdiff
2014-05-15
adrianna
made available tiles an overlay
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commitdiff
2014-05-15
Jeremy Thurgood
Better location shifting.
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commitdiff
2014-05-15
Jeremy Thurgood
Merge branch 'master' into No_movement_mode
tree
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commitdiff
2014-05-15
Simon Cross
Treat tile_selected as an overlay that applies to the...
tree
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commitdiff
2014-05-15
Neil
dispense with movement mode
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commitdiff
2014-05-15
Neil
Draw locks on infobar above the text
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commitdiff
2014-05-15
Jeremy Thurgood
Player position is always a valid move.
tree
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commitdiff
2014-05-15
Jeremy Thurgood
No more need for the MSB in the win action.
tree
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commitdiff
2014-05-14
Neil
Avoid crash when returning to game during act mode
tree
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commitdiff
2014-05-14
Neil
Tweak hint position and add padding
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commitdiff
2014-05-14
Neil
don't discard width padding
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commitdiff
2014-05-14
adrianna
reduced pixel scale and selected bigger font
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Parameterised action text.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Shift board locations.
tree
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commitdiff
2014-05-14
Neil
Highlight illegal actions in a different colour
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commitdiff
2014-05-14
Neil
Keep move highlighting in examine move
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commitdiff
2014-05-14
Neil
Add exmine mode
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commitdiff
2014-05-14
Jeremy Thurgood
Highlight tiles that are legal moves.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Get legal moves from player.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Cleaner player direction selection.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Win and lose screens and conditions.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Hacky card bits display.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Action to gain health.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Improve action tests.
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commitdiff
2014-05-14
Jeremy Thurgood
Refactor info area preparation.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Fix tests.
tree
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commitdiff
2014-05-14
Jeremy Thurgood
Better card action handling.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Add win token action.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Update info display when card changes.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Change card after taking action.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Better event handling.
tree
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commitdiff
2014-05-13
Jeremy Thurgood
Properly implement player movement.
tree
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commitdiff
2014-05-13
Neil
Don't scrible on the original image
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commitdiff
2014-05-13
Jeremy Thurgood
Fix bits and add new action.
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commitdiff
2014-05-13
Stefano Rivera
KEYDOWN everywhere
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commitdiff
2014-05-13
Stefano Rivera
Move keys to constants
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commitdiff
2014-05-13
Jeremy Thurgood
Beep if action is unavailable.
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commitdiff
2014-05-13
Stefano Rivera
Dvorak support (also, we need to factor these out...)
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commitdiff
2014-05-13
Jeremy Thurgood
Only change mode after performing action.
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commitdiff
2014-05-13
Jeremy Thurgood
Perform selected action.
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commitdiff
2014-05-13
Stefano Rivera
And ASDF too
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commitdiff
2014-05-13
Stefano Rivera
Good point, neil, KP_ENTER should count too
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commitdiff
2014-05-13
Jeremy Thurgood
Fix tests.
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commitdiff
2014-05-13
Jeremy Thurgood
Default default action.
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commitdiff
2014-05-13
Neil
Hack in multi-modal behaviour
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commitdiff
2014-05-13
Adrianna Pińska
Added some bitmap fonts and picked the smallest one...
tree
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commitdiff
2014-05-13
Stefano Rivera
Display 1s and 0s on the bits
tree
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commitdiff
2014-05-13
Neil
Display some info about the current tile
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commitdiff
2014-05-13
Neil
Better align things to our grid
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commitdiff
2014-05-13
Neil
Chessboard
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commitdiff
2014-05-13
Neil
robots repel locks
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commitdiff
2014-05-13
Neil
Use small locks when robot is on the tile
tree
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commitdiff
2014-05-13
Neil
center robot again
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commitdiff
2014-05-13
Neil
Use multi-color images
tree
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commitdiff
2014-05-13
Neil
Draw tile backgrounds
tree
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commitdiff
2014-05-12
Jeremy Thurgood
Only move if the flags allow.
tree
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commitdiff
2014-05-12
Jeremy Thurgood
Move the player.
tree
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commitdiff
2014-05-12
Stefano Rivera
It isn't always a 4/4 split
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commitdiff
2014-05-12
Jeremy Thurgood
More location deck things.
tree
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commitdiff
2014-05-12
Jeremy Thurgood
Load location deck from file.
tree
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commitdiff
2014-05-12
Neil
de-heath the tests
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commitdiff
2014-05-12
Neil
better action export
tree
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commitdiff
2014-05-12
Neil
Heath Robinson, I presume
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commitdiff
2014-05-11
Simon Cross
Use EIGHT_BIT for game bits.
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commitdiff
2014-05-11
Simon Cross
Implement game bits.
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commitdiff
2014-05-11
Stefano Rivera
Scale up images
tree
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commitdiff
2014-05-11
Simon Cross
Start on GameBits widget.
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commitdiff
2014-05-11
Stefano Rivera
Start of GameBits
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commitdiff
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