glyph for return
[naja.git] / naja / widgets / info_area.py
2014-05-17 Stefano RiveraShorter hints, which mean more space for actions in...
2014-05-17 Stefano RiveraReturn is old-school (8-bit?)
2014-05-17 David SharpeMerge branch 'master' of git://ctpug.org.za/naja
2014-05-17 Simon CrossSome MSB is required when required.
2014-05-17 Simon CrossSlightly better required keys displaying (now required...
2014-05-17 Simon CrossMake action.MSB_GLYPH a function, action.get_msb_glyph.
2014-05-17 Simon CrossMake action.GLYPHS a function, action.get_glyphs.
2014-05-17 Jeremy ThurgoodUse "tile" consistently in player-visible text.
2014-05-17 Simon CrossAll puzzles to have cards without default actions.
2014-05-17 Simon CrossProper text for the game mode hint.
2014-05-17 Simon CrossBorders and better spacing and game mode for info_area.
2014-05-17 Simon CrossMove hint up in preparation for state mode display...
2014-05-17 NeilTweak infobar layout yet again
2014-05-17 NeilShift bit display up
2014-05-16 Stefano RiveraTake EIGHT_BIT_SCALE into account, in box_width
2014-05-16 Simon CrossPiece of puzzle commit that got forgotten.
2014-05-16 Jeremy ThurgoodDraw effect glyphs above action text.
2014-05-16 adriannaconsistent left alignment in the info area
2014-05-16 Jeremy ThurgoodUse location bit glyphs in action text.
2014-05-16 Jeremy ThurgoodDisplay glyphs for card bits.
2014-05-15 NeilMore PALETTE
2014-05-15 Simon CrossRemove commented out change_action.ogg playing (from...
2014-05-15 Simon CrossNew change_action sound.
2014-05-15 Neilchirp on successful actions
2014-05-15 Neiluse zoop
2014-05-15 Simon CrossAllow selecting non-viable actions with arrow keys...
2014-05-15 Simon CrossGrey-out unusable actions.
2014-05-15 Simon CrossAlways draw borders.
2014-05-15 Simon CrossOnly move to viable actions and softer beeping (also...
2014-05-15 Simon CrossAdd tabbing around info area.
2014-05-15 Simon CrossPEP8 fixes.
2014-05-15 NeilSquawk a bit
2014-05-15 NeilAdd boop when changing actions
2014-05-15 Jeremy ThurgoodMerge branch 'master' into No_movement_mode
2014-05-15 Neildispense with movement mode
2014-05-15 NeilDraw locks on infobar above the text
2014-05-14 NeilAvoid crash when returning to game during act mode
2014-05-14 NeilTweak hint position and add padding
2014-05-14 Jeremy ThurgoodParameterised action text.
2014-05-14 NeilHighlight illegal actions in a different colour
2014-05-14 NeilAdd exmine mode
2014-05-14 Jeremy ThurgoodHacky card bits display.
2014-05-14 Jeremy ThurgoodRefactor info area preparation.
2014-05-14 Jeremy ThurgoodBetter card action handling.
2014-05-13 Jeremy ThurgoodUpdate info display when card changes.
2014-05-13 Jeremy ThurgoodChange card after taking action.
2014-05-13 Jeremy ThurgoodBetter event handling.
2014-05-13 Jeremy ThurgoodProperly implement player movement.
2014-05-13 Stefano RiveraMove keys to constants
2014-05-13 Jeremy ThurgoodBeep if action is unavailable.
2014-05-13 Stefano RiveraDvorak support (also, we need to factor these out...)
2014-05-13 Jeremy ThurgoodOnly change mode after performing action.
2014-05-13 Jeremy ThurgoodPerform selected action.
2014-05-13 NeilHack in multi-modal behaviour
2014-05-13 NeilDisplay some info about the current tile
2014-05-11 Stefano Riverablit actually wants a pos, no need to calculate the...
2014-05-11 Stefano RiveraOne true import-style
2014-05-11 NeilAdd tiles to the board. Skip draw for other game scene...
2014-05-11 David SharpeFucking megres
2014-05-11 Simon CrossAdd widgets and skeleton for game scene.